RatinARBox
Interactive AR learning experience that brings the Skinner Box experiment to life through realistic 3D simulation and educational storytelling.



THE IDEA
Make complex behavioral psychology concepts easier to understand by allowing students to observe operant conditioning in an immersive augmented reality environment.
CHALLENGE
Translate a classic psychology experiment into an interactive digital experience while preserving educational value, scientific accuracy, and mobile performance.
TECHNICAL APPROACH
Designed and developed a mobile AR application featuring image target recognition, animated 3D character behavior, contextual explanations, and interactive visualization of operant conditioning principles.
OUTCOME
Delivered an engaging educational experience that improves comprehension of behavioral psychology by transforming abstract theory into an interactive visual demonstration.