JR·PA

CREATIVE TECHNOLOGIST · UNITY DEVELOPER · TECHNICAL ARTIST

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Computer Engineer with expertise in Unity development, AI, AR/VR, and real-time 3D technologies, creating immersive digital experiences for entertainment, education, and workforce training.

UnityAR / VR / MRReal-Time 3DTechnical ArtWebGLCreative CodingShadersInteractive InstallationsAIUnityAR / VR / MRReal-Time 3DTechnical ArtWebGLCreative CodingShadersInteractive InstallationsAI

Selected work

Recent projects & case studies

All projects →
Karnal.app01AR App▶ VIDEO

Karnal.app

AR learning platform that brings color science concepts to life through immersive mobile experiences, combining image tracking, multilingual content, and intelligent resource management.

ROLE — Technical Artist, Game Designer2025
SupplyMaster02Web/unity▶ VIDEO

SupplyMaster

Interactive WebGL platform for sales training, KPI analysis, and collaborative onboarding across multilingual teams.

ROLE — Unity Developer / Technical Artist2026
METAKOF03Web/unity

METAKOF

Interactive 3D WebGL training platform developed for FEMSA to support employee onboarding and operational training through immersive learning experiences.

ROLE — Unity Developer and technical Artist2025
BibliotecaCentralUNAM04AR App▶ VIDEO

BibliotecaCentralUNAM

Augmented reality mobile application that brings the iconic mural of UNAM's Central Library to life through interactive 3D content and educational experiences.

ROLE — Unity Developer / Technical Artist / Project Manager2026
VR/MR Experiences05MR/VR

VR/MR Experiences

Immersive VR and Mixed Reality experiences developed in Unity, combining intuitive interactions, high-performance rendering, and real-time technologies for education, training, and interactive installations.

ROLE — Technical Artist, Game Designer2025
BYD VR Experience06Virtual Reality Installation▶ VIDEO

BYD VR Experience

Large-scale VR experience developed for BYD during the Feria Nacional de San Marcos, allowing visitors to explore and learn about the brand's electric truck through 20 synchronized standalone headsets with centralized session control.

ROLE — Lead Unity Developer, Technical Artist, XR Systems Engineer2026
Warner Experiences06Interactive experiences▶ VIDEO

Warner Experiences

Interactive event experiences developed in Unity, combining computer vision, custom hardware, and real-time networking to create immersive gameplay and audience engagement.

ROLE — Technical Artist, Game Designer2025

Services

Services

01

Real-time & interactive experiences

Unity applications, interactive installations and real-time 3D that respond to people, sensors and data.

02

AR / VR & immersive experiences

Augmented, mixed and virtual reality for mobile, headsets and Apple Vision Pro.

03

Technical art & graphics

Custom shaders, VFX, optimization and 3D pipelines for performant, beautiful visuals.

04

Apps & creative technology

Published mobile apps, WebGL experiences and educational tools built on real-time tech.

05

AI projects

Custom AI-powered applications for automation, computer vision, and real-time interactive experiences.

Process

How a project comes together

01

Discovery

Understand goals, audience and constraints.

02

Prototype

Fast real-time proof of concept.

03

Development

Production build in Unity / real-time.

04

Testing

Performance, devices and user testing.

05

Launch

Deploy, install or publish.

Career

Experience & trajectory

JUN 2024 — PRESENT

Unity Developer / Technical ArtistPunto Club

VR applications across Android, iOS and Apple Vision Pro. C# logic, custom shaders and effects, plus 3D modeling and optimization.

UnityVRVision ProShaders
Vision Pro spatial demo
VR shader in-engine
Optimized 3D asset

2025 — PRESENT

Professor — Computer Graphics & HCIUNAM

Teaching computer graphics, human-computer interaction and real-time / interactive systems.

TeachingComputer GraphicsHCI

DEC 2020 — PRESENT

Unity Developer / 3D GeneralistUNAM — FES Iztacala · Facultad de Ingeniería

6+ AR, mixed and virtual reality projects for UNAM researchers — educational tools across medicine and psychology.

AR / MR / VREdTechResearch

JAN 2021 — PRESENT

Unity Game Developer — FreelanceJoserapath

3D/2D games, VR and AR with Unity and Blender — shipping to mobile, WebGL, consoles and PC.

UnityBlenderWebGLAI

DEC 2021 — JUN 2024

Unity Developer → Product OwnerYeltic

Grew from developer to Scrum Master to Product Owner. Shader Graph and VFX Graph, a new modeling pipeline for VR headsets (Quest 2/3, DPVR), and led multidisciplinary teams with Scrum.

Shader GraphVFX GraphScrum

SEP 2020 — MAY 2021

Diploma — Video Game Design & ProgrammingFacultad de Ingeniería, UNAM

Specialized training in game design and programming.

AUG 2015 — MAY 2021

B.Sc. Computer EngineeringUniversidad Nacional Autónoma de México

Computer engineering with a focus that led into real-time graphics and interactive systems.

Academic

I also teach the theory behind the work

As a professor at UNAM, I teach computer graphics and human-computer interaction — the foundations behind real-time and interactive systems.

COMPUTER GRAPHICS · HUMAN-COMPUTER INTERACTION · REAL-TIME SYSTEMS

Published work

Apps & published projects

Let's build something real-time.

joserapath@gmail.com