CREATIVE TECHNOLOGIST · UNITY DEVELOPER · TECHNICAL ARTIST
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Computer Engineer with expertise in Unity development, AI, AR/VR, and real-time 3D technologies, creating immersive digital experiences for entertainment, education, and workforce training.
Selected work
Recent projects & case studies
Services
Services
Real-time & interactive experiences
Unity applications, interactive installations and real-time 3D that respond to people, sensors and data.
AR / VR & immersive experiences
Augmented, mixed and virtual reality for mobile, headsets and Apple Vision Pro.
Technical art & graphics
Custom shaders, VFX, optimization and 3D pipelines for performant, beautiful visuals.
Apps & creative technology
Published mobile apps, WebGL experiences and educational tools built on real-time tech.
AI projects
Custom AI-powered applications for automation, computer vision, and real-time interactive experiences.
Process
How a project comes together
Discovery
Understand goals, audience and constraints.
Prototype
Fast real-time proof of concept.
Development
Production build in Unity / real-time.
Testing
Performance, devices and user testing.
Launch
Deploy, install or publish.
Career
Experience & trajectory
JUN 2024 — PRESENT
Unity Developer / Technical Artist — Punto Club
VR applications across Android, iOS and Apple Vision Pro. C# logic, custom shaders and effects, plus 3D modeling and optimization.



2025 — PRESENT
Professor — Computer Graphics & HCI — UNAM
Teaching computer graphics, human-computer interaction and real-time / interactive systems.
DEC 2020 — PRESENT
Unity Developer / 3D Generalist — UNAM — FES Iztacala · Facultad de Ingeniería
6+ AR, mixed and virtual reality projects for UNAM researchers — educational tools across medicine and psychology.
JAN 2021 — PRESENT
Unity Game Developer — Freelance — Joserapath
3D/2D games, VR and AR with Unity and Blender — shipping to mobile, WebGL, consoles and PC.
DEC 2021 — JUN 2024
Unity Developer → Product Owner — Yeltic
Grew from developer to Scrum Master to Product Owner. Shader Graph and VFX Graph, a new modeling pipeline for VR headsets (Quest 2/3, DPVR), and led multidisciplinary teams with Scrum.
SEP 2020 — MAY 2021
Diploma — Video Game Design & Programming — Facultad de Ingeniería, UNAM
Specialized training in game design and programming.
AUG 2015 — MAY 2021
B.Sc. Computer Engineering — Universidad Nacional Autónoma de México
Computer engineering with a focus that led into real-time graphics and interactive systems.
Academic
I also teach the theory behind the work
As a professor at UNAM, I teach computer graphics and human-computer interaction — the foundations behind real-time and interactive systems.
COMPUTER GRAPHICS · HUMAN-COMPUTER INTERACTION · REAL-TIME SYSTEMS
Published work
Apps & published projects

Karnal.app

BibliotecaCentralUNAM

SupplyMaster





